【六安教师考编】教师资格/招聘考试小学英语教学设计:《 twenty-one》

原标题:【六安教师考编】教师资格/招聘考试小学英语教学设计:《 twenty-one》

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教学目标

一、 知识与技能目标

1.了解并能够灵活运用数字21-29;

复习动物名称。

2. I’ve got twenty-two points.

Twenty and one is twenty-one.

二、学习策略

指导学生练习数字21-29,以便熟练掌握数字并加以灵活运用。指导学生学会将单词进行归类对比记忆,培养学生小组合作意识和精神,培养学生观察和总结数字规律的能力,能够举一反三。

三、 文化意识

带领学生了解英美国家孩子们中非常流行的动物牌游戏。

四、 情感态度

培养学生公平竞争以及正确看待胜负的情感态度;培养学生主动与他人合作的能力和态度。

教学重、难点

1、 重点:能听,读,说数字21-29。

2、 难点:能听,说,读,理解句子I’ve got twenty-six points.。

教学准备

课件、单词卡片、动物牌、数字牌

教学过程

Step 1 Warming-up

1.Greeting

T: Good morning, boys and girls.

S: Good morning, Miss Zhang.

2.Free talk

T: We have four groups, Sam group, Amy group, Daming group and Lingling group. Today we’ll have a race, the group gets the most points is the winner,(出示单词卡winner) “winner”冠军.“Point”, “Point to the window.” .

S:指向窗户。

T:That’s right. Point “指向”.Its the other meaning is “分”。 (出示单词卡片,正面写着“Point”,反面写着“分”。)Read after me, point.

S: Point.

3. Enjoy a song : 《Ten little Indians》

4. Game: Guess

T: Who can guess what cards I have(出示动物卡片6张). You can say “Have you got…?”

S1: Have you got a monkey?

T: Yes, I have. You can get 2/… points.

(设计意图:用歌曲和游戏Guess进行热身,既调动了学生的气氛,又对数字、动物名称和句型Have you got…?进行了复习。在整堂课中都贯穿一个竞争机制,以加分的形式来评比,在比赛算分的同时又可进行数字的学习和巩固。)

Step 2 Leading in and presentation

1. CAI出示图片——20只小狗

⑴.T: Look at these dogs. How many dogs can you see? Let’s count.

S: One, two…twenty.

T: Right! (增加一只小狗)But now how many dogs ?

20 + 1 = 21

twenty and one is twenty-one

T: It’s a hyphen between twenty and one. Don’t forget it.

⑵.T: (回到20只小狗的图片,再增加两只小狗) Now, how many dogs? Who knows?

S: (Maybe some pupils can answer it.)

20 + 2 = 22

twenty and two is twenty-two (S回答后,T带读整句话。)

2、Practice : Do sums

T:Let’s do sums.(一手拿着数字20的卡片)Twenty and three(另一手拿着数字3的卡片)is twenty-three(将两张卡片靠近).

⑴、 Group work

学生按照教师的示范在小组内练习

⑵、请个别学生完成以下六个题目:

20+4 20+5 20+6 20+7 20+8 20+9

T: Who can do it like me will get 3 points.

3.Practice: Rush-to-answer 快答环节

T: I’ll show some numbers, please say the numbers quickly and loudly.

教师出示一组数字卡片:21-29,采用指定小组读的形式。

T:(将卡片面向Sam group)Sam…

Sam: …(快速读出数字)

(设计意图:将单词one放置于单词twenty的右边,引导学生找出twenty 和twenty-one之间的联系,培养了学生的观察能力,让学生新旧对比识记单词,自主总结规律,也为了让他们体会成功学英语的自信心。快答环节容易操作又有实效性,既巩固了新知识,又适时的调动起课堂气氛。)

Step 3 New lessons

1. T: We usually play cards( 出示热身环节的动物牌),like poker . Weiwei and his friend are playing game with cards. What game are they playing? Let’s listen the text.

⑴. Play the CD-ROM, listen and point

T: Open the book, turn to page 4, listen and point.

⑵. T: Listen again, and think about three questions:

1、His friend has got ________ points.

2、Weiwei has got ________ points.

3、________ is the winner.

⑵. Explain the questions .

T: Who can answer the first question?

S1: His friend has got twenty-two points.

T: Wonderful! (T板书答案)You can get 2 points.

T: The second question?

⑶. Read the text after T.

⑷. Read the text after the CD-ROM.

(设计意图:让S边听边指课文内容,有利于培养S的认读能力,并且使S的注意力集中。观看CD—ROM时让S整体感知课文,听连贯的对话与叙述。让S带着问题有目地性地听录音,帮助S了解课文内容,进一步理解所学的语言知识。)

Step 4 Consolidation

1. Game:Play cards

⑴、Pair work

T: Let’s play cards like Weiwei and his friend. But, how to play? I need someone to help me.╳╳ (学生名), come here.

T: I have some cards , ╳╳ has some cards, then…(用动作示范两副卡片混合在一起),I get 1、2、3、4、5 cards, ╳╳ also gets five cards(动作). If I have two same cards, they’re both mine. OK,now ,start. Have you got a …?(将卡片展示给全班看)

╳╳: Yes, I have.

T: Yeah, it’s mine.(拿过卡片)It’s your turn.

╳╳: Have you got a …? (将卡片展示给全班看)

T: No, I haven’t. (示意╳╳将卡片放在一桌上)

T: I’ve got …points.

╳╳: I’ve got …points.

╳╳/T: I’m the winner.

T: Understand?

S: Yes.

T: OK, let’s start. Go…

⑵、Competition

T: Every group choose one to have a race.

每组派一个代表进行比赛。Sam组代表与Daming组代表进行比赛,而Amy组代表与Lingling组代表进行比赛。比赛结束后每组代表汇报得到的分数“I’ve got _____points.”,并为该组加上与卡片上相等的分数。

(设计意图:游戏不仅能使课堂充满生机和活力,集中学生的注意力,还能调动学生的学习积极性,同时还把所学的知识在游戏中得以巩固,在游戏中获得愉快的学习体验。而小组合作学习,培养学生合作意识和精神。)

Step 5 Homework

1. Play the cards with your partner after class.

2. Listen and read the text.

3. Copy the words twice:21-29(先画好四线格,示范书写。)

(设计意图:教学的重点是培养S的口头表达能力,布置课后的交流任务,让S把所学知识运用到真实的任务中去,让S在运用中学习,学习中运用。)

Step 6 Summing up

1. 统计各组最后的得分情况,评出winner。

2. Chant: 《Zoo》

T: After the game, let’s have a rest, listen a chant.

(设计意图:以计算各小组得分,评出优胜组作为总结,做到竞争贯穿始终,并再一次复习巩固了本节课的知识,最后以一首chant让学生以放松、愉悦的心情结束本节课的学习。)返回搜狐,查看更多

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